spriteready
THE FINISHING TOUCH FOR YOUR NEXT GAME

Make AI generated art
game-ready.

Ask AI for a character, a treasure chest, or a tiny slime, and it can give you a great starting point. But even “pixel art” can arrive as a large image with blurry edges, uneven pixel blocks, and thousands of nearly identical colours. SpriteReady helps turn that picture into a usable game sprite. Bring your generated image, choose what needs fixing, compare the before and after, and download a smaller, cleaner transparent PNG.

Let’s make a sprite 5 free fixes · No card required
FROM YOUR IMAGETO YOUR NEXT GAME
Complete original AI-generated moth knight
01 / THE ORIGINAL1254 × 1254 px
SMALLER.
CLEANER.
READY.
moth-knight.png
guided real exported PNG, 100 by 100 pixels, shown at native size
100 × 100 px31 colours
02 / THE REAL EXPORTActual size. Not enlarged.
Processed with SpriteReady, not a mockupKeep this sprite ↓
01

Your art stays
on your device.

02

Your original stays
untouched.

03

Your download is a
transparent PNG.

BATCH PROCESSING · ALL FIVE TOOLS

A whole collection.
One workflow.

A folder full of potion icons? A whole cast of characters? Bring up to 50 images into Batch studio, choose a tool, and apply the same settings across your collection. Give individual images extra attention when they need it.

Open Batch studio One successful image = one free fix. Your artwork stays on your device.
  1. 01

    Add your artwork

    Choose images or a folder. Start with the tool that matches what needs fixing.

  2. 02

    Check one, then run the rest

    Inspect the real before and after. Keep shared settings or adjust a single image.

  3. 03

    Download the collection

    Follow the queue’s progress, then download ready PNGs in one ZIP.

FIVE TOOLS. NO PIXEL-ART DEGREE REQUIRED.

Good art.
Meet the right tools.

Pick what looks wrong. See what changes.
Every before and after below comes from our actual engine.

01 / FIND THE RIGHT SIZE

Big picture.
Tiny character.

Your character looks great, but it is far too big for your game. Make it smaller without stretching it, then export it with a transparent background.

Try downscale
DownscaleActual engine output
Before · Original image1254 × 1254 px
Whole original for Downscale
After · Exported PNG100 × 100 pxShown at actual size (1:1)
downscale real exported PNG, 100 by 100 pixels, shown at native size

This moth knight goes from a 1254 × 1254 image to a 100 × 100 PNG. The smaller sprite is shown at its real download size.

Take a closer look.

Compare the details and see how the finished sprite looks.

A smaller image, with the same proportions.

Downscale · Real before and after

Actual size · 1:1
Background
01 Before: whole image1254 × 1254 px
Complete uncropped source for Downscale

Whole image, shown smaller to this panel. Original proportions preserved.

02 After: actual size1× · 100 × 100 px PNG
Downscale exported PNG at native size 100 px

The finished sprite at its actual size. It has not been enlarged.

Downscale export at native 100 by 100 pixels
Actual download size (1:1)100 × 100 pxShown without enlargement.
Size chosen
96 px
Sprite, before border
96 × 96
Empty border, each side
2 px
Final PNG size
100 × 100

201,588 → 4,753 visible colours. We chose a 96 px sprite with a 2 px empty border. Small textures become simpler at this size.

Download this PNG ↓
Try these tools on your own artwork.Open downscale →
02 / STRAIGHTEN THINGS OUT

Pixel art should
mean pixels.

AI sometimes draws soft, uneven blocks instead of actual pixels. A pixel grid is simply a pattern of equal-sized squares. Repair helps the blocks line up again.

Try pixel-grid repair
Pixel-grid repairActual engine output
Before · Original image1254 × 1254 px
Whole original for Pixel-grid repair
After · Exported PNG41 × 41 pxShown 2× for inspection
repair real exported PNG, 41 by 41 pixels, shown 2×

This mimic chest becomes a 41 × 41 PNG. The result below is shown at 2×. Scroll down to compare its outline with the grid on.

Take a closer look.

Compare the details and see how the finished sprite looks.

Turn soft blocks into individual, crisp pixels.

Repair pixel grid · Real before and after

Background
Zoom changes the view, never the file.
01 Before: whole image1254 × 1254 px
Complete uncropped source for Repair pixel grid

Whole image, shown smaller to this panel. Original proportions preserved.

02 After: enlarged view2× · 41 × 41 px PNG
Repair pixel grid exported PNG at 2 times magnification

Enlarged 2× for a closer look. The downloaded file stays the same size.

Under the magnifying glass

Same detail. See what changed.

Both lenses show the same part of the image.
The complete images stay visible above.

Source outline detail
Before Source detail
Result outline detail at 12 times magnification
After 12× actual pixels
Repair pixel grid export at native 41 by 41 pixels
Actual download size (1:1)41 × 41 pxShown without enlargement.
Size chosen
No resize
Sprite, before border
37 × 37
Empty border, each side
2 px
Final PNG size
41 × 41

66,354 → 978 visible colours. We chose the grid settings for this example. Small details can change, so compare the result before using it.

Download this PNG ↓
Try these tools on your own artwork.Open repair pixel grid →
03 / KEEP THE GOOD COLOURS

Less colour clutter.
More character.

A palette is the collection of colours in your sprite. Merge nearly identical shades to make the artwork easier to edit, recolour, and use alongside other assets.

Try palette cleanup
Palette cleanupActual engine output
Before · Original image84 × 96 px
Whole original for Palette cleanup
After · Exported PNG84 × 96 pxShown 3× for inspection
palette real exported PNG, 84 by 96 pixels, shown 3×

This slime goes from 5,299 visible colours to 24. Both images are shown at 3×; the exported PNG stays 84 × 96 pixels.

Take a closer look.

Compare the details and see how the finished sprite looks.

Fewer colours. The same shape and size.

Clean palette · Real before and after

Background
Zoom changes the view, never the file.
01 Before: whole image · 3×84 × 96 px
Complete uncropped source for Clean palette

The whole original, enlarged 3× so you can see its pixels.

02 After: enlarged view3× · 84 × 96 px PNG
Clean palette exported PNG at 3 times magnification

Enlarged 3× for a closer look. The downloaded file stays the same size.

Under the magnifying glass

Same detail. See what changed.

Both lenses show the same part of the image.
The complete images stay visible above.

Source face detail
Before Source detail
Result face detail at 8 times magnification
After 8× actual pixels
Clean palette export at native 84 by 96 pixels
Actual download size (1:1)84 × 96 pxShown without enlargement.
Size chosen
No resize
Sprite, before border
84 × 96
Empty border, each side
0 px
Final PNG size
84 × 96

5,299 → 24 visible colours. This sprite was resized first. Colour cleanup keeps its size and transparent outline exactly the same.

Download this PNG ↓
Try these tools on your own artwork.Open clean palette →
04 / BRING IT TOGETHER

A few fixes.
One fresh start.

Have more than one problem? Combine the steps your picture needs. Resize first, simplify the colours, then compare your original with the final sprite.

Try guided cleanup
Guided cleanupActual engine output
Before · Original image1254 × 1254 px
Whole original for Guided cleanup
After · Exported PNG100 × 100 pxShown at actual size (1:1)
guided real exported PNG, 100 by 100 pixels, shown at native size

This real example combines downscaling and palette cleanup. The final 100 × 100 PNG uses 31 colours and is shown at native size.

Take a closer look.

Compare the details and see how the finished sprite looks.

A smaller sprite. A more focused set of colours.

Guided cleanup · Real before and after

Actual size · 1:1
Background
01 Before: whole image1254 × 1254 px
Complete uncropped source for Guided cleanup

Whole image, shown smaller to this panel. Original proportions preserved.

02 After: actual size1× · 100 × 100 px PNG
Guided cleanup exported PNG at native size 100 px

The finished sprite at its actual size. It has not been enlarged.

Guided cleanup export at native 100 by 100 pixels
Actual download size (1:1)100 × 100 pxShown without enlargement.
Size chosen
96 px
Sprite, before border
96 × 96
Empty border, each side
2 px
Final PNG size
100 × 100

201,588 → 31 visible colours. This combines resizing and colour cleanup. Grid repair is off because the original is an illustration.

Download this PNG ↓
Try these tools on your own artwork.Open guided cleanup →
05 / LOSE THE BACKDROP

Keep the character.
Lose the background.

A green or white box around your sprite? Background removal, also called colour keying, turns a solid backdrop into transparent space. Start with the detected colour or pick one yourself, then adjust how closely colours need to match.

Try background removal
Background removalActual engine output
Before · Solid green backdrop1254 × 1254 px
Whole original robot on a solid green background
After · Transparent PNG1254 × 1254 pxPreview scaled down to fit, file size unchanged
Whole robot after actual SpriteReady background removal
Try the transparent result on:

A real SpriteReady export, not an edited mockup. Both previews show the complete image scaled down. Both downloads remain 1254 × 1254 pixels. The checkerboard is only a preview background, not part of the PNG.

One backdrop. Three simple choices.

Remove a flat colour without shrinking your character or changing its visible colours.

01

Find the background

Auto detection looks for a common colour around the image’s edges. If it picks the wrong one, click a background pixel yourself.

02

Adjust the threshold

The threshold means “how similar is close enough?” Lower it to keep more colours. Raise it to remove more shades of the backdrop.

03

Keep the original size

Your character stays the same size. Only the backdrop becomes transparent, so you can place the PNG straight into your scene.

Best for plain, solid-colour backgrounds, not busy scenery. Removal starts from the edges to help protect enclosed details, such as eye whites. Background trapped inside a closed shape may remain, so check the result.

THE SMALL PRINT, IN PLAIN ENGLISH.

Glad you asked.

New to sprites? You’re in the right place.

Can I process a whole batch of images?+

Yes. Batch studio works with all five tools: Guided cleanup, Downscale, Repair pixels, Clean palette and Remove background. Add up to 50 images or choose a folder, use shared settings, try one image first, and override settings for individual files. Review the results and download ready PNGs together in one ZIP.

How do free fixes work in a batch?+

Each source-image workspace counts as one fix after its first successful result, not one fix for the entire batch. For example, three successfully processed images use three free fixes. Trying the first image also counts when it succeeds. Refinements in that workspace are included for 24 hours. If your free fixes run out, the remaining images stay queued. Pro supports unlimited fixes while subscribed, with the same file and safety limits.

What is a sprite, anyway?+

A sprite is a small image used in a game, like a character, a potion, or a treasure chest. A transparent PNG lets the game background show around it, without a white rectangle.

Do I need to know all the settings?+

No. Start with the example closest to your image. Downscale makes large artwork smaller, grid repair straightens uneven blocks, and palette cleanup reduces similar colours. Background removal clears a solid-colour backdrop. You can compare and adjust before downloading.

Will it redraw my art?+

No. SpriteReady works with the pixels already there. Tiny eyes, thin lines and fine textures can change when reduced, and some results still need a manual touch-up. The examples show real outputs so you can judge for yourself.

What counts as one free fix?+

One source-image workspace counts once after its first successful result. You get five free workspaces per account, with 24 hours to refine each free workspace. Failed or canceled runs do not spend a fix.

Does my artwork leave my computer?+

The image tools run in your browser. Your original image and exported PNG stay on your device. Sign-in, account usage and payments still use network services.

YOUR GAME IS WAITING.

Give your pixels
a fresh start.

Try SpriteReady free

Five fixes to find your flow. No card required.